We are LOVING the art direction for this so we thought we’d post a snippet directly from the site’s blog with a little sneak peak at all that Walking Dead artistry that has us all so excited Enjoy!
“Like all Disruptor Beam games, THE WALKING DEAD: MARCH TO WAR is deeply story driven, immersing you in the narrative of your chosen game. From the stories you play through to the artwork created for the game (like the Mission Art in this post), we want you to lose yourself in the worlds our games inhabit. Here, Lead Narrative Designer and storyteller extraordinaire Jessica Sliwinski talks about how she developed the main game narrative for THE WALKING DEAD: MARCH TO WAR.
What inspired The Walking Dead: March to War? How did you approach adding a new chapter to the world of The Walking Dead?
Fans of both the comics and the show have all surely had this experience: you’re reading or watching along, you see Rick make a decision, you turn the page or blink… and suddenly a beloved character is dead as a result! You find yourself playing armchair apocalypse leader, saying, “I would never have done that! What Rick should have done, which would have avoided this whole mess, was X….” That shared experience was the seed that would grow into The Walking Dead: March to War: if you were Rick, what would you do? How would you survive? Could you live with your decisions? Or would you die by them?” …read more from the official blog post and see some more of the artwork for the game here
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