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THE BEST IN HORROR MOVIE NEWS, REVIEWS AND EXCLUSIVE CONTENT
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Review: Resident Evil 6 (Xbox 360)

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Dead Space 3 Gets More Horrific Screenshots

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Dead Island Riptide CGI Trailer

Recently a CGI trailer surfaced for Dead island Riptide... Read more

New Images for Night Whisper Lane for the ios...

Night Whisper Lane will quickly be here to wreak horror havok on your ios device, but in the meantime we have some images to tide you over till its official release. The game, from EPX Games, is set to launch this fall. Enjoy!

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Review: Dear Esther (PC 2012)

 

Upon seeing the title of this game, Dear Esther, I was left to wonder what it could be. In the past I had heard rumblings of this Half Life 2 mod but being that it is very narrative driven in my mind defeats the idea of "playing" a game. Where is the line between game and story? This title hopes to straddle the boundary and give gamers a new experience without actually "playing" anything.

 

The game starts with players taking up the role of an unnamed narrator. The objective is to figure out why you are on this island and how you arrived here. Players will trigger different story pieces by exploring the various areas of this uninhabited Scottish island. All of these monologues will be presented to the players like letter fragments written for a women named Esther. 

 

 

The game plays unlike anything before it. You will not interact with enemies, vehicles or anything else commonly found in first person games. This game play relies solely on your exploration of this island to unfold the story. Some people will be turned off because the game does not embrace the standard elements of most first person or survival horror titles. I caution anyone looking for nonstop action or a simple mindless romp. Dear Esther will make you think, and I appreciate that.

 

The game looks great. You can see each and every detail put into this decrepit island. Water flows freely and birds soar above. The scenery in itself is a very big part of the overall package. If not for the detail players might have had an even harder time playing this narritive driven title.

 

The emotion felt through the narrator can be very powerful. The writing is so solid that you will go from feeling anger to sadness and barely notice that you are playing a game. This type of setup lends itself well because the player can fully take in the story without having to worry about what is expected of them on screen. Yes, this is less "playing" and more listening or experiencing but it just plain works. 

 

 

The story is so well written and the different pieces are random depending on your exploration, so each play through can be a different experience. This single player experience clocks in at about 90 minutes from start to finish. With this type of game I feel the length is warranted. Also keeping in mind that this was originally a Half Life 2 mod and not a completely separate title. 

 

Audio in first person titles is usually pretty cut and dry but here it becomes immersive all on it's own.  The howling of the wind, crashing of the waves and various other environmental sounds really do push the fact you are alone on a mysterious island. 

 

My complaints are very few with this title. It was annoying that I could not go where I pleased. There were areas just plain teasing me to come visit but my character just could not get there and it was obvious the game did not want me there. 

 

 

Pros

+Great value at $5-10 

+Unique narrative driven game

+Good visuals and sound effects

+Dark, cold and solitary vibe 

 

Cons

-Some will feel it is too short

-Game seems linear at times in not allowing full exploration

-Those looking for true survival horror or action may want to look elsewhere

 

This game is available on Steam currently for $9.99. If it had not been for the awesome Steam Summer Sale I would have missed this gem. At the sale price of $2.49 I could not pass it up and having played it I can honestly say this should have been in my library a lot sooner. It is dark, immersive and full of character. Things start out a little slow but when the story begins to develop players will have a hard time tearing themselves away until the satisfying conclusion.

 

 

 

 

 

 

 

 

 

Review: Lollipop Chainsaw (PS3)

 

 

 

Every now and then I crave a pure 13 year old boy type experience. Before anyone calls the cops or fires off some hate mail, let me explain. From the eyes of an average 13 year old boy things do not get much cooler than: zombies, blood and guts, hot chicks and loads of action. With the announcement of Grasshopper Manufacture's (Suda 51) Lollipop Chainsaw, it looked like my prayers were about to be answered. 

 

Lollipop Chainsaw has players assuming the role of super hot zombie slayer Juliet Starling. Not only are you an ultra popular cheerleader dating the captain of the football team but your entire family hunts zombies. Swan, the local Goth outcast at school has somehow opened a portal between reality and an evil world filled with zombies. Juliet must clear 6 crazy levels, each with a Dark Purveyor boss battle. Her boyfriend Nick has fallen victim to a zombie, so before he turns into the undead she removes his head to save him. Nick is now just a talking head that is attached to Juliet's belt for the duration of Lollipop Chainsaw.

 

As the title might suggest, there will be a chainsaw involved and it is pretty awesome. Juliet's main attack revolves around the use of this power tool along with some ninja like kicking and punching. Players will be expected to combine various chainsaw moves with jumps and kicks to defeat the enemy. As you progress, the coins picked up can be used to unlock new moves, upgrade Juliet's attributes and purchase various costumes. 

 

 

Players have the choice of Single player and Ranking mode. The later is pretty self explanatory and Ranking mode carries a leader board type set up. The objective is to complete each zone as fast as possible and increase your ranking. There is no Multi player in this title at all. Suda 51's focus here in the Single player experience and I for one am ok with that. 

 

Initially this hack and slash game has a nice variety of ways to dispatch the enemy. After about an hour in things start to feel a little repetitive. Jump, dodge, slash, pick up coins, rinse and repeat, is probably the easiest way to explain the game play. Luckily there is a pretty entertaining story and some hilarious dialog to enjoy throughout this title. The addition of Nick as the body-less boyfriend adds a perfect amount of humor. This title is adult oriented so please make sure you know what you are getting into. 

 

Controls here are responsive and forgiving. Usually if I missed a button press I could quickly tap it again to complete the on-screen task or combo. As Juliet gets stronger you will have the opportunity to pull off some "Sparkle Hunting". The objective is to kill as many enemies as possible with one final shot, at least 3. The more you kill the better the reward and score. There is also a nice little animation each time you pull the move off. 

 

Zombies come in all shapes and sizes here. Some will fly, some go boom and others just plain frustrate you. The last group I am referring to are the zombies that turn blue and then charge, knocking you down. No big deal right? Well, you end up having to hammer a button to get up each and every time. So when encircled by a group it only takes a few of these pesky little blue suckers to keep you down as your health rockets towards empty. With the ability to focus your attacks on specific targets I was able to take the "knockdown suckers" out first.

 

 

So who the hell was going to tell me what to do with these damn lollipops I keep finding all over the place? Oh, no one was? Let me reference the 2 page manual for more info. Nope not there either. Let's jump into the options menu and check controls for a clue. Well, that told us nothing. I guess the suckers are just a collectible. I went online only to find that these lollipops are utilized to regenerate Juliet's health. No where, and I mean no where does it say or tell you how to use these. Thank god for the world wide web. 

 

The boss fights are down right awesome. Does anyone else remember a time long long ago when we had those cool multi-tiered boss battles, and it was fun? The ones where you wear one aspect of the enemy down and then move onto the next until someone wins? Lollipop makes these fun and also creative. Each Dark Purveyor battled is super unique and you never know what the next move will be. These types of battles can also be a massive frustration and seem cheap, which this title never does. I would have loved to see a mode that focused solely on the bosses and their battles.

 

The game looks great. Detail was taken to make sure each character comes to life and pops off the screen. Some levels feel like retreads and the hallways connecting battle areas are kind of boring. I could not shake the feeling of going from room to room waiting for a mob/boss battle. Luckily Suda 51 is known for adding weird little games and quick time moments to break things up. I especially love the basketball mini-game, which has me cutting off zombie's heads while they defend a basketball hoop. I am required to shoot the head in and score a certain amount of points before a timer runs out. Just crazy, "who the hell thought this up" fun. 

 

People will complain of stereotypical and somewhat offensive characters but they need to understand, this in intentional and so Suda 51. Shadows of the Damned was another title that played heavily on western stereotypes and succeeded, in my opinion. If you have not liked Suda 51 titles in the past, don't expect Lollipop Chainsaw to be your saving grace. 

 

 

The single player campaign is pretty short and easily completed in less than 8 hours. The game is meant for multiple play throughs as your character carries over each time you start a new. The completionist in me wanted to get back in there right away and search out all the hidden lollipops. 

 

So will Lollipop Chainsaw make "the cut" or just be cut?

 

Pros

Great story and characters.

Fun game play topped off with awesome boss battles.

Immersive and imaginative world (so Suda 51).

 

Cons

Where the hell are the lollipops and what do they do?

Short campaign and only one other mode.

Very adult oriented, parents beware.

 

This game oozes character and fans of Grasshopper's games will undoubtedly love this one. The quirkiness of the levels and characters may seem a little off at first but in no time you too will be repeating some of the hilarious dialog out loud. This game is a hard sell at $60 if you are not a fan of this developer's past games. In that case, I recommend renting this title before buying it. The single player campaign is easily completed in one sitting/evening.

 

 

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Alan Wake's American Nightmare (Review)

Up until this latest Alan Wake title I have been pretty pleased with down loadable titles whether it be on Xbox Live or Playstation Network. We have seen some great releases of past hits and classics like NFL Blitz or Daytona USA to name a few. I would also like to mention the original titles Fat Princess and Stacking which kept me happily busy, but still something seemed missing. All the while I just could not shake the feeling that these down loadable titles games were great and all but missed the knockout punch that comes with a killer retail release. This all changed for me within the first 15 minutes of Alan Wake's American Nightmare. I was a massive fan of the first Alan Wake title and played it through enjoying almost every moment. Remedy had a lot of responsibility because the fans like myself loved the story style and gameplay which seemed to mesh so well. This game is not a direct sequel to the 2010 smash hit but more side story that is explored following the conclusion of the first game. Alan again is the main character still plagued by the nightmare of his own creation. He is trapped in an episode of Night Springs, which is the in game version of a favorite we all know as Twilight Zone. Alan had written this episode long before he became the accomplished writer we saw in the past. This time around you play as Alan, who is playing The Champion of Light, as the game refers to you throughout. Your arch enemy Mr. Scratch, who is a clean cut murderous version of you, has trapped you in this Nightmare like cycle which you must escape. Escape will come in the form of finding manuscript pages and rewriting the episode to eliminate the Taken and hopefully Mr. Scratch before it is too late. This should seem pretty familiar to any AW players saddling up for another ride. The campy quirkiness of the first game is here again and will see a little abrupt, maybe even forced, but remember this is a short title and Remedy did not have the same amount of time in game to build as the first game did so well. Personally I loved the Pacific Northwest location of the first. There is something so much more scary about pine trees and a forest compared to the desert locations of American Nightmare. This did not take away from the game but gave it a sense of being separate from the original as you really had three areas to visit: The motel, a drive in movie theater and an observatory. All carry a similar level of detail as the last game did. A lot of people were worried that Remedy was going to make the game more action oriented than the last and with good reason, the story was a main focus along with how it unfolded. Wake now has tighter controls when moving and overall his actions look a lot smoother. Wake's duck move has returned and combined with the tighter over all controls, battling a horde of the Taken can be a real treat. We also see the addition of new weapons and enemies. This gave the battles more variety because now we have added brute like enemies, fast moving spiders and even enemies that split in two when shot. Pick your weapon type and go to town. Personally I loved the sawed off shotgun and it sounded great. At times you are doing a lot of retrieve this item treks, which of course will be littered with different enemies, rinse and repeat. It seems we also stuck to the core of using the flashlight to break down an enemy and then finishing them off with bullets. I had no issue with this in the first title and it is even better now with the revised controls. If the story mode was not enough for you we also have the Fight Til Dawn mode, which is a horde style mode, where you must remain alive for 10 minutes while battling waves of enemies. You have a total of 5 maps from a grave yard to an oil field that once a single one is defeated the next will unlock. Each level is laid out with weapons and pick ups scattered for use until the sun rises. In order to score high and hopefully make the leader boards you will need to string together kills and score the multipliers. The concept here is interesting because you have the choice of killing as many enemies as you can to score high and impress the XBLA world, or just skirt the enemies for 10 minutes until the sun comes up and you can move on to the next level. This mode became real heart racing as you frantically scrounge weapons, all while dodging enemies attacks and stringing together kills. This mode will lead to some serious smack talking among those on your friends list, I know it has on mine. If you loved the first game this one is a no brainer at 15 bucks. The inclusion of the Fight Til Dawn mode is just a bonus really and also shows how you can do something fun without it seeming like a tacked on no interest mode. This game is easily one of the first to give me the same feeling as a retail release or in this case the original AW did. Yes, the story was not the main focus here but with great combat and smooth controls I can hardly complain about anything in this title. Pros Improved controls Fight Til Dawn mode Same great Alan Wake feel Cons Story was co pilot to the action Campy, quirkiness seemed forced in story 4/5
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Resident Evil: The Mercenaries 3D (Nintendo 3DS)

Since the 2010 announcement at The Nintendo Conference in Japan I have been very skeptical of The Mercenaries 3D or M3D. So far I have not felt the grab to get a 3DS for a number of reasons like: horrible initial sales, seemed gimmicky, claims of causing headaches etc. I know there are some Mario and Zelda titles out there but I hate paying full retail price for a rehashing with some features tacked on. But when it comes to Resident Evil I am one hell of a sucker and will buy almost any game or movie with RE on it. I even purchased that stinker RE survivor which was a Playstation shooter released mid 2000. Through them all I have had high hopes and some fulfilled while other crashed but my hope was M3D would be different. I mean come on, it marries aspects of Resident Evil 4 and 5 which I loved. Let's take a peek into this one and see if it sinks or swims.
M3D is a third person shooter combing the mercenaries mini games from Resident Evil 4 and 5. So there really is no story here. The basic objective is to take down as many enemies as possible within a given time limit. This for me is not a positive already, because Resident Evil or RE has always carried a rich interesting story albeit sometimes confusing as hell.
The visuals are very good considering the fact you are on a such a small screen. Personally I preferred to play this title without the 3D on so I could play at an angle versus straight on. The 3D also seemed to disorient me to the point where I had to take a break or I would end up with a headache. I did not have this issue with any other games I tried. The character animations seemed to function as required whether you were being stalked or popping off shots. There is a nice selection of characters from different R.E. titles to choose from with alternate costumes and what not. I did appreciate the ability to upgrade my characters skills as I progressed through the game.
There was also a decent amount of slow down when multiple enemies appeared on screen or something was being blown up. I expected this going in because I had seen this in the past on other Nintendo hand held devices. All of your action is displayed on the upper screen while maps, inventory, etc are on the lower touch screen. I was really hoping for some action on both screens but once again was not shocked to see the usual layout for the screens. The levels are very vanilla and often kinda boring when compared to some of the locales this title borrows from.
The controls stayed in line with what we have come to expect from the series. Personally I felt a lot of frustration in trying to get my character to move his ass without getting it bit off in most of the levels. I am also trying to adjust to using the nub on the system as the last DS I owned did not have this control option. There are also some different control options/schemes in the start menu.
One of my major draws to this game was the online play via WI-FI which promised some intense CO OP action along with new modes and different characters from the R.E. universe. That all sounds pretty kick ass huh? Oh, well too bad I could not find one damn person playing the game to even demo the online piece. I have attempted to find sessions at different times of the day with no luck. With no one playing it online chances are I would have been less than impressed anyway. The other major draw was the demo included for Resident Evil Revelations. You play as Jill Valentine in the demo investigating a ship that seems empty but something has taken it over. The demo was mostly walking around and almost no action. I will not give it away for those who are still looking to play it. What has two thumbs and feels pretty screwed over by the demo? This guy! I just expected more from this because of how rich the R.E. history really is.
Overall this is a decent attempt at ringing a few more bucks out of the rabid fan base that keeps this series hyped. I prefer to call this title a mode as it is really not a game on it's own feet but more a mode borrowed from previous games in the series. If you are a fan of R.E. like I am and own a 3DS chances are you have already played this or will be soon. If this game was sold for less than 20 dollars I would be a lot more inclined to recommend it, but at 40 dollars I have to yell rip off. 
Pros:
Visuals 
R.E. characters/levels of past
Skills/upgrade system
Cons:
Wi-Fi play or lack there of
Slowdown on screen
Realizing you spent 40 bucks for a demo (Should have been a tacked on mode for R.E. Revelations)
Originally posted by contributor Christopher Young
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Review - Splatterhouse (XBOX 360)

Very rarely do I feel I missed the boat on playing a game when it is initially released. Unfortunately, like most I am drawn to the over hyped and over marketed triple A titles, which leads to gems like Splatterhouse flying well under my radar. I have plugged countless quarters into the arcade originals and even worked a few summers to save up for that Turbo Graphics 16 which led to my love for the series. So, lets go ass to couch and eyes to screen for the long overdue review of Splatterhouse for the Xbox 360. We are back in the game as Rick, the nerdy anti hero we all grew up loving in the series. Rick's smoking hot damsel in distress Jen is on her way to interview a Dr. West about his current work as a scientist. The story is told mostly in flash backs throughout the game but we get the gist at the start. Jen has been captured by West at their arrival and Rick was attacked. Almost dead, Rick picks up a talking Mayan mask from a sarcophagus he broke moments before. The mask convinced him that by wearing it he can avoid death and save his little hottie in the process. On goes the mask and off we are into a world of gore, profanity and metal music.If you have played more than 2 minutes of this game you will first notice the adult nature of things in Rick's personal hell. You will be blasted with profanity pretty much the entire time and that is on top if the gore, nudity and perversion that runs clear through this title. **Parents be warned if you blind buy this for your kids and they come to dinner calling you a tit mouse and threating their siblings with anal spikes, it's your own damn fault.** For me all of the above was perfectly paced and made me laugh out loud more than a few times. If you don't laugh the first time you slam an enemy into an "anal impalement chair and they are carted into a blazing inferno, this game may not be for you. Hell, the game itself makes fun of getting an M rating. I believe all of these things led to the lack of media push and buzz that most titles of this caliber get. I could quickly name five or more 2010 titles that received way more press and praise then they ever deserved but we all know how the business goes when it comes to titles like this. Had it been another title with rap music and 50 cent glorifying the gangsta way of life, MTV would have ran a clip every 29 minutes. This crap always irks me a little bit but I digress.The characters were all top notch. They really put a lot into the characters visually and it shows each time you face a new boss. The Voltron like doll stands out for me from the end of chapter 3 as a really creative and creepy character. I loved how Rick visually showed physical damage with bones showing and flesh torn. Consume a little blood and BAM Rick was like brand new. The weaker enemies were repetitive and pretty predictable as are most in these God of War type games. The levels all felt pretty linear with little area for exploration when it came to finding these elusive torn up pictures of Jen, some even nude. GASP! All too often soundtracks are either overlooked or just plain don't work. The music over all was paced almost perfectly to the action as you ripped apart the enemies and consumed their blood. The inclusion of actual bands songs was also a plus here, and being metal fit the story and action perfectly. Hearing Lamb of God and Five Finger Death Punch kick in as I am about to rip a demon apart only jacked me up more for the task at hand. If metal is not your thing get this title on Xbox 360 and play a custom soundtrack so all you Yanni fans can kill to the beat. Sound effects also seemed to work well and happen as planned without drowning or overpowering other sounds. The voice acting for the main characters was good and helped deliver believable performances when needed. The mask itself is almost comedy gold at times and makes you laugh when things get serious. Between the controls and camera I could have busted about 11 controllers and rewrote the dictionary of profanity. The platforming elements in this game, namely the jumping, were a bust. Why the hell would you expect this hulking, slow walking monster to spring through 7 or so jumps when the mechanic itself barely works? I must have fell to my death a 100 times only leading to more frustration and that damn 30 second load screen each time. Also, if you are going to have a load screen that long and possibly that often, please have something more than a 5 second clip of a beast/enemy snarling over and over. I turned it off more than once for the pure fact I was sick of dying and having to see that damn loading sequence. The other game controls worked pretty smoothly. I especially liked the combat which also reminded me of the God of War series. You will earn blood for killing, and the more gruesome the more blood you bank to purchase new moves and upgrades. The blood also heals Rick and is used for special moves when he goes into a type of rage mode via the mask. You must learn how to use this rage because without it, getting out of the first act could be impossible. There are also a decent amount of bugs and glitches throughout the campaign. I noticed plenty of disappearing items that would reappear, which can really screw you in battle when you need a weapon. The camera also left me "high and dry" plenty of times. I don't know what games they took the camera cue from but it plain just did not work and led to more broken controllers and profanity when enemies come up behind you and killed you in a hit or two (I am looking directly at you neon blue skeleton jerk). There is no multi-player to be seen on this title and I am perfectly fine with that. Too many developers tack on shoddy multi-player elements or spend too much time on multi-player and the single player campaign suffers. If there was a multi-player option personally I would have played Co-op Ala Dead Island style. Do not fret though we have replayability in the form of arenas. In these levels you have to survive 20 waves per arena to consider it passed. Passing these also unlocks secret objectives and other pictures of Jen for all you pervs.... me included. This is where I saw the most glitches ever. On the second arena I must have had an enemy glitch on me and stick on screen unable to be killed 3 different times. This is an issue because the next wave of enemies could not attack and the match would go on forever. Overall this kicks some serious ass and was easily one of the best horror titles, if not the best of 2010. Even with the camera, glitches and sometimes shoddy mechanics I would recommend this to any horror fan. If you can find a copy now it should not run you more than a cool 20 bucks. At that cost this ride is well worth seeking out and taking for a spin. Pros Slick visuals Awesome combat/moves Great soundtrack Includes all three original titles in the series Cons Damn camera Constant loading screens Glitches
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Review - Rise of Nightmares (XBOX 360)

Ever since the Xbox 360 Kinect hardware was announced my imagination ran wild thinking of all the different horror themes and how the Kinect versions of them would play out. I mean can you imagine a Saw game where you are in the trap and have to release yourself with real world movement?!?! Fast forward to the end of summer and you will see Kinect owners drowning in a sea of party games and sports/action titles. Along comes Rise of Nightmares promising new game play that did not involve a sport and was horror themed. Imagine my excitement after seeing a few videos of these playing. Did R.O.N go the distance and breath some life into a rather stale game assortment for Kinect owners? Does it take the survival horror genre in a whole new direction with an all new layer of game play? Kinda of and kind of not. Read on for "the skinny" when it comes to Sega's latest foray into horror. Right off the bat this game screams House of the Dead in not only game play, but voice acting, art, and almost everything else. This is not a bad thing because I loved the series, but did hope R.O.N would not be an exact rip off, and it was not. The story is so so and pretty basic. You play as Josh who is on a trip with his girlfriend Kate, who busts his alcoholic ass before the train can crash. And you start the search for a missing Kate. You will interact with others from time to time, all of which felt really stereotypical and once again reminded me of characters from Sega's House of the Dead.The levels are broken out into 10 acts much like another shoot em up Sega title (Ahem.. House of the Dead). The level design was a lot better than I expected and the enemies were varied enough to keep your eyeballs into it. A decent amount of time went into the design of the enemies and some like the zombies look awesome, while other filler types like cyborgs looked cheap. The sound was nothing super awesome but did the trick and voice acting was as expected being on par with House of the Dead. Oh the flipping controls. Thank god I did not have an actual controller in my hand or it would have went from one to one thousand pieces before act 3. I had plenty of issues while in "flailing combat" where Josh would just start going backward or forward. In battle this was easily the most frustrating thing I found in the game. I did get a little better later on by making my movements more of a lunge, versus the step a normal human would take. The addition of an auto-walk button was a god sent at times but felt like they knew something was broken and just offered a band-aid versus a repair. Recalibrating the sensor did nothing to remedy the movement. Luckily the robust weapon choices and gore filled combat made the trip through each act doable.The Kinect has very little in the way of games that rock outside of the genres already mentioned. If you like the House of the Dead series, as I do, you would be a miss to not at least rent this title. It would also give your Kinect a break from make believe pets and boring ass party games. I really hope to see more developers embrace the Kinect and take a chance at making something different. If it is fun and engaging I have no issue standing all day and flailing like a sweaty fool. originally posted by contributor Christopher Young
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